no longer uses rectangle textures for deferred rendering (reduces
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 7 Jan 2010 01:17:13 +0000 (01:17 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 7 Jan 2010 01:17:13 +0000 (01:17 +0000)
commit54b3bad79b60edd1c2b1be6c06c2dcc790274840
tree39113d45e5c58ba52d3aa556476f37f6d5a19754
parent1a807173f3ca900bd1d4575317b010bdbe1e76d7
no longer uses rectangle textures for deferred rendering (reduces
extension requirements)
fixed several bugs with Cg shader
added TEXTYPE_COLORBUFFER for textures intended to be copied into, so
that it can be set to match the framebuffer

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9799 d7cf8633-e32d-0410-b094-e92efae38249
cl_screen.c
gl_backend.c
gl_rmain.c
gl_textures.c
r_shadow.c
r_textures.h