]> icculus.org git repositories - divverent/darkplaces.git/commit
redesigned skeletal model animation bone pose format - instead of
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 9 Jan 2010 08:41:34 +0000 (08:41 +0000)
committerRudolf Polzer <rpolzer@grawp.div0.qc.to>
Mon, 11 Jan 2010 20:05:01 +0000 (21:05 +0100)
commit54a2bae9cd2116849d3f83709885b9202dfe9adb
tree013741ad3abd977a152c36694025b87738449fd0
parent961b56da4b103798079d0df9ac3d155ac7139408
redesigned skeletal model animation bone pose format - instead of
float[12] matrix data it is now short[6] origin+quat data with
appropriate scale factors detected at load to preserve full range of
motion, this does however lose the ability to scale bones in a model...
this reduces memory usage significantly in some games

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9815 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=636c2207a7feebbc93dacfbe1e4626df48c0269b
clvm_cmds.c
mathlib.h
matrixlib.c
matrixlib.h
model_alias.c
model_shared.c
model_shared.h
prvm_cmds.c
svvm_cmds.c