removed DOT3 lighting path (bumpmapped lighting on pre-shader cards)
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 9 Dec 2009 12:47:10 +0000 (12:47 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 9 Dec 2009 12:47:10 +0000 (12:47 +0000)
commit5276075225f350c45e2a78a254cf1746e4c10948
tree841b4636ca5d1194c8cd861957ce234198954f63
parentaffed0dfe611f5c7a4b0502b36a1b411cc589682
removed DOT3 lighting path (bumpmapped lighting on pre-shader cards)
added 3D texture attenuation support to vertex lighting path

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9576 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c
gl_rmain.c
glquake.h
r_shadow.c
vid.h
vid_shared.c