GLSL shaders no longer use gl_TextureMatrix, now all matrix parameters
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 20 Dec 2009 14:46:43 +0000 (14:46 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 20 Dec 2009 14:46:43 +0000 (14:46 +0000)
commit5267f7879090a0fe39742f32759a5e2e5648e5a4
treefd933a67d311a8b141923b994ace3d5250c37379
parentd8b7fb259ae59abbcda9b6a366fdb1c234975475
GLSL shaders no longer use gl_TextureMatrix, now all matrix parameters
are passed as uniforms

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9609 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
r_shadow.c