cl_prydoncursor traces now trace against the model bounding box before
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 25 Dec 2007 02:48:38 +0000 (02:48 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 25 Dec 2007 02:48:38 +0000 (02:48 +0000)
commit513ec7d1276d928ea02b349f7b9e9f37c6e0be84
tree74d2756361a5d53c9a0ad18ba1c4a9913bce3873
parent0b79ee87bc64505d63daaebadb2f0869dfc5f19e
cl_prydoncursor traces now trace against the model bounding box before
testing the geometry itself, this gives a substantial speed increase in
maps with lots of monsters

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7855 d7cf8633-e32d-0410-b094-e92efae38249
cl_collision.c