added support for TEXTYPE_BGRA (GL_BGRA format), this doesn't require
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 26 Nov 2007 22:05:56 +0000 (22:05 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 26 Nov 2007 22:05:56 +0000 (22:05 +0000)
commit4f1d6630a96ea7c13073e3ef55e6b36f6029fc83
tree556b06d3385bc86c6c323645f1226d748fcc28f7
parent66cfa344b8aeaaaf19c3e609032807046c906d78
added support for TEXTYPE_BGRA (GL_BGRA format), this doesn't require
any difference in processing functions, but the initial data must be
encoded accordingly
this format was added because it uploads faster on some hardware, and
the engine will be migrating over to using it

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7717 d7cf8633-e32d-0410-b094-e92efae38249
gl_textures.c
r_textures.h