changed cl_movement_latency to be in milliseconds rather than seconds (less confusing...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 4 May 2005 20:14:06 +0000 (20:14 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 4 May 2005 20:14:06 +0000 (20:14 +0000)
commit49961f0cb9582769e9a181ef319fd55e65ee5a34
tree38d25b641549625064189fc9376ae5dd92a18cc3
parentf8d61e03355a21cd572cbf1a8172467523db5223
changed cl_movement_latency to be in milliseconds rather than seconds (less confusing because of ping being milliseconds)
added code to remove 'impossibly far into the future' movement queue items (useful if latency is set to a high value initially and then lower, this will remove the stale high latency items)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5224 d7cf8633-e32d-0410-b094-e92efae38249
cl_input.c