added new method of culling irrelevant entity collisions - a grid of areas
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 21 Feb 2003 09:24:53 +0000 (09:24 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 21 Feb 2003 09:24:53 +0000 (09:24 +0000)
commit49103816aa305086338c024347d7b461c4d3de06
tree3ccd760425acfa2901f82ab80f65155d6cbfca13
parentb3371efb205cd8ac7533cff6598984b1dfa6ad54
added new method of culling irrelevant entity collisions - a grid of areas
the areanode system still lingers because it can cope with things the grid can not (entities outside the grid, or too large for the alloted 16 grid links per entity)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2775 d7cf8633-e32d-0410-b094-e92efae38249
progs.h
world.c