fixed bullets-going-through-walls bug in q3bsp collision code, this was a really...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 10 Mar 2006 02:31:42 +0000 (02:31 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 10 Mar 2006 02:31:42 +0000 (02:31 +0000)
commit472197398fe654ff163fd52dccb00b35dafae79c
tree6b6b142d11f502fe398c2ba6ede7e3c06ffff304
parent6ccf17670c1c9e21562e58ea4f05964c475ab3c3
fixed bullets-going-through-walls bug in q3bsp collision code, this was a really nasty bug in the midfrac calculations (it was calculating the midfrac for the partially clipped line segment and then acting as if that was a fraction of the complete line segment...  this caused many problems)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6084 d7cf8633-e32d-0410-b094-e92efae38249
model_brush.c