reworked transparent sorting of MATERIALFLAG_BLENDED to not sort water
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 10 Jan 2008 02:36:32 +0000 (02:36 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 10 Jan 2008 02:36:32 +0000 (02:36 +0000)
commit44fe4c427b5e62a2ccc81f8ff04f62887c214d2c
tree5f00c0f6558b8b3668e1cac36d5c4c96f97bdbec
parent9eeb76972c2b8f8c9ad7ed99a44431b6451e9815
reworked transparent sorting of MATERIALFLAG_BLENDED to not sort water
surfaces with refraction rendering (which are opaque but use a texture)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7943 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
gl_rsurf.c
model_brush.h