rearchitected renderer backend to have support for independent number of texture...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 23 Jan 2005 22:12:22 +0000 (22:12 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 23 Jan 2005 22:12:22 +0000 (22:12 +0000)
commit4495963f0896297db35e2ccb94dd70a9141b8520
tree6d95094b474345d3d53c875f987f43a1089fa373
parent12887ff89736977ff55397336f663446222b804a
rearchitected renderer backend to have support for independent number of texture image units, texture coord array units, and texture env blend units
added GL_Backend_CompileProgram and GL_Backend_FreeProgram for GLSL support

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4953 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c
gl_backend.h