due to huge slowdowns even in non-ODE using games (probably from body syncing), turn...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 22 Oct 2009 08:58:55 +0000 (08:58 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 22 Oct 2009 08:58:55 +0000 (08:58 +0000)
commit40ede0998143855ae68b3399d8c5ed4313f79f47
treee49c9c5b673d695581e0345b00a01266f08536cc
parent45aeb040a2ebac13568789f632135667a61dbdf9
due to huge slowdowns even in non-ODE using games (probably from body syncing), turn off ODE_DYNAMIC by default again until this is solved (e.g. by performing no ODE stuff if there is no single MOVETYPE_PHYSICS ent)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9381 d7cf8633-e32d-0410-b094-e92efae38249
world.c