fix Q3BSP map loader's sky surface detection so that it doesn't assume all submodels...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 9 Feb 2007 01:19:05 +0000 (01:19 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 9 Feb 2007 01:19:05 +0000 (01:19 +0000)
commit407e6d40f0401302e462d39299229a9f3e76feb1
treedbdbc8469b7c2b38575c58bc9ad7d8842b9351a9
parent4b2c4ce4eabdbba55cb94a0b23122e447ec42782
fix Q3BSP map loader's sky surface detection so that it doesn't assume all submodels have sky if the base model does, this improves rendering performance a bit (by not scanning for sky in submodels that claim to have it but don't)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6810 d7cf8633-e32d-0410-b094-e92efae38249
model_brush.c