changed r_textshadow behavior to always draw a black shadow, but with
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 18 Apr 2007 05:33:17 +0000 (05:33 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 18 Apr 2007 05:33:17 +0000 (05:33 +0000)
commit400eea51c1057da42bbb1a5f92dae7625fff44f7
treea34a1d4e89902beee424be461a29b7cd8737a6e8
parentb53d770ab935d76aad0df58c3589d28ad1b966d3
changed r_textshadow behavior to always draw a black shadow, but with
alpha dependent on the brightness of the primary text color, this means
you don't get white shadows under black text, but do get black shadows
under white text
rewrote DrawQ_String and friends to be one combined function that draws
colored strings more efficiently by batching characters with differing
colors together, and it even batches the shadow with the text which can
help performance significantly with r_textshadow on

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7119 d7cf8633-e32d-0410-b094-e92efae38249
cl_screen.c
console.c
draw.h
gl_draw.c
menu.c
prvm_cmds.c
r_shadow.c
sbar.c
todo