q3bsp surfaces are now always rendered in the same order, made the q1bsp vis overrun...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 10 Oct 2003 01:45:51 +0000 (01:45 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 10 Oct 2003 01:45:51 +0000 (01:45 +0000)
commit3fa3c2b0d1134dfef882c28c04dd33e588f16c82
tree5a5b3b51c9545a5639eca0935775be646e5adcdc
parentce1c8ddd4e6d4c8dfad16ba069d269c61db4fdf4
q3bsp surfaces are now always rendered in the same order, made the q1bsp vis overrun/underrun warnings dprintf's, added some (unused) array merging code in q3bsp loading

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3560 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c
model_brush.c