fix some model lighting bugs in the GLSL surface renderer related to stale lightmaps...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 20 Apr 2006 10:55:00 +0000 (10:55 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 20 Apr 2006 10:55:00 +0000 (10:55 +0000)
commit3f78a4637705fff06978bfa48a57b0d6a97554af
treef1e298248a14f3a5255524e381d078f1ec238dbe
parent3c0dcba17deda28ea48a69acda942b292f74aeb1
fix some model lighting bugs in the GLSL surface renderer related to stale lightmaps still being bound

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6319 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c