shortened movement queue back to 64 items to prevent a runaway loop (falling behind...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 1 Jun 2005 08:37:33 +0000 (08:37 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 1 Jun 2005 08:37:33 +0000 (08:37 +0000)
commit3e00244ec6c40551b6f9ddce497fbe6aa5c6adc3
tree55e38f0fe3ff51e74eb0dffa6b34a623b3f992a2
parentb658d2db101862461a8e8dbcea64845d1d36f587
shortened movement queue back to 64 items to prevent a runaway loop (falling behind and not being able to run the collisions fast enough) in Nexuiz maps on my machine

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5372 d7cf8633-e32d-0410-b094-e92efae38249
client.h