some cleanup of GL20 code (removed rsurface_glsl_texture and rsurface_glsl_uselightma...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 22 Feb 2007 00:39:49 +0000 (00:39 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 22 Feb 2007 00:39:49 +0000 (00:39 +0000)
commit3d81ebf16ff2fd1507d8385ed68fe8c1ea8b295a
treeada084364a2cfea71932818db1c7b8d5d2ce56df
parent9550d2e8e8733fca20778d3d6ddea5c4f4fd345e
some cleanup of GL20 code (removed rsurface_glsl_texture and rsurface_glsl_uselightmaptexture caching, because with the change to not batching by lightmap texture there are no longer redundant batches)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6886 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c