fix bug with gl_combine 0 transparent water rendering in q1bsp (alpha was not being...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 1 May 2006 12:30:03 +0000 (12:30 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 1 May 2006 12:30:03 +0000 (12:30 +0000)
commit39f2a29a0208267c4f62a1469fca908bf3fd821a
tree35d7dba83103f19e460fcfea4f9c7aa01d53c3fd
parentfa24d2609b8c39e1ff51878455f6d4b245f04ad0
fix bug with gl_combine 0 transparent water rendering in q1bsp (alpha was not being stored, leaving garbage (typically 0) in the vertex alpha, making the water disappear)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6345 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c