q1bsp and q3bsp loaders now use model->meshlist for storing all the geometry of the...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 3 Mar 2005 06:02:21 +0000 (06:02 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 3 Mar 2005 06:02:21 +0000 (06:02 +0000)
commit3951da109f0f22e5c0f2bc17614a2f9ca6b766c8
treea207299bf3922a63098696af53d99b4c0c1425d5
parent62cc07a26c75ffc706e6ea2f46bf5dde21e87d4b
q1bsp and q3bsp loaders now use model->meshlist for storing all the geometry of the surfaces (q1bsp loader does not yet enforce the 65536 vertex limit however)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5022 d7cf8633-e32d-0410-b094-e92efae38249
model_brush.c
model_shared.h