eliminated rsurface.model, so there is now no dependence on having an
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 24 May 2007 01:36:13 +0000 (01:36 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 24 May 2007 01:36:13 +0000 (01:36 +0000)
commit390c6ca4e5b5eaae64a8b630796003218e61d969
treefea4a17cdfd040244ff75f31360f641e34a58d23
parent302711d37e168e57a9e2c8003084a22a3285c555
eliminated rsurface.model, so there is now no dependence on having an
actual model in the material renderer
(except transparent surface queuing still needing an entity)
this cleanup means that the material renderer could be called from other
places without an entity (effects such as particles and lightning beams)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7359 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
gl_rsurf.c
r_shadow.c
r_shadow.h
r_sprites.c
render.h