R_CompleteLightPoint bugfixed, dynamic lights actually matter for lit particles,...
authorvortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 18 Oct 2010 00:47:19 +0000 (00:47 +0000)
committervortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 18 Oct 2010 00:47:19 +0000 (00:47 +0000)
commit382fbf2843f62c94752e809de977d0b4a2a2a113
tree086ee08584b9f6152aff8478feaaaacacd1a9ef5
parent6ce1bf66db6a9a49886ce9b929bedbb89841cebd
R_CompleteLightPoint bugfixed, dynamic lights actually matter for lit particles, lit sprites now sample lightning from rtlights and dlights instead of just lightgrid (by using R_CompleteLightPoint).

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10546 d7cf8633-e32d-0410-b094-e92efae38249
cl_particles.c
gl_rmain.c
r_shadow.c
r_shadow.h
r_sprites.c