changed light attenuation equation in the default.glsl shader in the engine
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 22 Feb 2007 11:45:12 +0000 (11:45 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 22 Feb 2007 11:45:12 +0000 (11:45 +0000)
commit37859f73ca04d221891c0067740bdc838588349f
tree331f6cb309f9b8bd779e6d869cb9f240d69fb157
parent7ef262a7368c32d0e0bf7eb8bf4bbf7c79338bff
changed light attenuation equation in the default.glsl shader in the engine

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6896 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c