free texture processing buffers each frame so they don't hang around wasting memory
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 1 Sep 2002 01:06:02 +0000 (01:06 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 1 Sep 2002 01:06:02 +0000 (01:06 +0000)
commit37083a8ae69b552d9637cf5e97455486445e390b
tree17806ec99f49ad6cf7d23c86a78db60fa51d7a93
parent4d01fa1a451f648fcba2912fb253dd7bf7ee02f9
free texture processing buffers each frame so they don't hang around wasting memory

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2323 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
gl_textures.c
r_textures.h