fix scissoring bugs with r_shadow_realtime_dlight - the projectmatrix was not being...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 22 Mar 2004 09:22:38 +0000 (09:22 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 22 Mar 2004 09:22:38 +0000 (09:22 +0000)
commit3595ab62748bf6fbd0c880278d2f68d8ec36dbe0
treec88e9fffb919fd60810449063968f8a2094be77b
parentd802f6097b996ccd7a1e963eee7648e86ad0108d
fix scissoring bugs with r_shadow_realtime_dlight - the projectmatrix was not being set for glFrustum and glOrtho cases, now it is (by reading back from GL)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4045 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c