added r_texture_convertsRGB_* cvars (default: OFF) which allow automatic
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 31 Jan 2010 19:05:20 +0000 (19:05 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 31 Jan 2010 19:05:20 +0000 (19:05 +0000)
commit3558031f52b2116fbf2bf4ef4660ec2576fbf831
tree14f3fc1fda3cb1c13b0e899ced041b760d18f1fb
parenta7244a5817749b41790c100307ab4798c1c79be1
added r_texture_convertsRGB_* cvars (default: OFF) which allow automatic
conversion of sRGB textures to linear at load (only affects external
textures - anything embedded in q1 formats is untouched because they
were authored in linear)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9900 d7cf8633-e32d-0410-b094-e92efae38249
cl_particles.c
gl_draw.c
gl_rmain.c
image.c
image.h
jpeg.c
model_brush.c
r_sky.c
render.h