moved waterscrollmatrix handling into texture->currentexmatrix to simplify texture...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 8 Sep 2005 04:15:17 +0000 (04:15 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 8 Sep 2005 04:15:17 +0000 (04:15 +0000)
commit3414b4e51b6a0dd029614fe0a56fa755e510c463
tree4fe0aff1b0a11126bd6d1cd0686d7df1c0dcb13b
parent7b808fb7853ad4ec6f947e5850a0b342e9d8a500
moved waterscrollmatrix handling into texture->currentexmatrix to simplify texture matrix shaders like water, and added support in R_Shadow_RenderLighting functions

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5696 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
model_shared.h
r_shadow.c