]> icculus.org git repositories - divverent/darkplaces.git/commit
updated GLSL shader to match the one in Nexuiz 2.0, this fixes reliefmapping/offsetma...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 12 Jun 2006 12:43:47 +0000 (12:43 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 12 Jun 2006 12:43:47 +0000 (12:43 +0000)
commit33f3fd006a3f9ed229c10455054d1c1dc7678bfd
tree0c77e431dea3f46c1f87a8a071d24281823f3930
parent21ff80c0d7250fce98a230d572157eb51f859975
updated GLSL shader to match the one in Nexuiz 2.0, this fixes reliefmapping/offsetmapping on models, and improves performance on NVIDIA by using more half-precision math

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6471 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c