]> icculus.org git repositories - divverent/darkplaces.git/commit
change texcoord assignments in Cg shader back to the way it was, because
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 9 Mar 2010 01:59:20 +0000 (01:59 +0000)
committerRudolf Polzer <rpolzer@nb-04.(none)>
Mon, 29 Mar 2010 07:02:03 +0000 (09:02 +0200)
commit33770490ad5f988c8bc43d39260fdcfc6d3c49cd
tree74782891575d5566a474f973bb6b98617d5276f4
parent19e2bc62e2ddab76a7a9985b268ae1d42dfdcd83
change texcoord assignments in Cg shader back to the way it was, because
there was a conflict on TEXCOORD5 in one situation

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10046 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=a60992ad5c588e3116dcdcd94fab3ff3f47b0ba7
gl_rmain.c