fix some bugs in the HLSL shader, mostly to do with r_shadow_deferred
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 17 Sep 2010 14:19:14 +0000 (14:19 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 17 Sep 2010 14:19:14 +0000 (14:19 +0000)
commit30d2b84076b90be73d1838f1c396edcfd9989c69
treed8be973b11a91deb134f4014dfba12a4074f3d18
parentf9e8d27908695f31f979cc07f96e5d8e312e4af4
fix some bugs in the HLSL shader, mostly to do with r_shadow_deferred
change texture unit for shadowmaps to 15 rather than 11 because this fixes a conflict between r_shadow_deferred 1 and r_shadows 2

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10471 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
r_shadow.c
render.h