removed distortion textures formerly used by GF3 water shader, this frees up 128K...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 8 Sep 2005 09:12:16 +0000 (09:12 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 8 Sep 2005 09:12:16 +0000 (09:12 +0000)
commit30d0492aa1b4c2198e3d522dc0720a7eb7150176
treeba87a5721c3293d4bef19b5c8754be326798b75f
parente3b0cf4495e30fb814a65a370e9d36dbeb5c6a5e
removed distortion textures formerly used by GF3 water shader, this frees up 128K of texture memory

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5698 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
render.h