fix a bug in transparent mesh rendering which often caused crashes
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 22 Feb 2007 03:42:25 +0000 (03:42 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 22 Feb 2007 03:42:25 +0000 (03:42 +0000)
commit30a7888334527bb340a540d05d8acbdc24a8b772
treef33c78599bc16be9ae1a5721e1b38e6a9d039763
parentf19138fbdfd388620ebc639a0c651091da0479c8
fix a bug in transparent mesh rendering which often caused crashes

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6888 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c