changed deluxemapping detection code to deal with odd bsp files produced by q3map2...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 12 Sep 2006 07:22:40 +0000 (07:22 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 12 Sep 2006 07:22:40 +0000 (07:22 +0000)
commit30187beda434cb1aa6f89e91e869facb525ac7a1
tree9f6c93f542af08bd91a93e0d63ab819fd723ca2f
parent7beb89b82a48b5386d4844267acec0ec16b8dd59
changed deluxemapping detection code to deal with odd bsp files produced by q3map2 that contain two lightmaps but the second one is completely unused and blank and thus not suitable as a deluxemap, this fixes black (or very dim) surfaces in some small maps when GLSL is enabled

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6584 d7cf8633-e32d-0410-b094-e92efae38249
model_brush.c