significantly reworked the cl_movement code, now predicts quakeworld almost completel...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 9 May 2006 15:26:00 +0000 (15:26 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 9 May 2006 15:26:00 +0000 (15:26 +0000)
commit2e220ac2a9e220560821a03f66c2fcdfa6232f16
tree396b0dbd46c17b98537fe034b28ea6abccafbb99
parent2213712f4b854f4f2ce06b06903bd685de85a1f3
significantly reworked the cl_movement code, now predicts quakeworld almost completely correctly (only some issues with the different nature of stair stepping, and other differences compared to the FlyMove function on the servers which affect sliding in grooves)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6354 d7cf8633-e32d-0410-b094-e92efae38249
cl_input.c
cl_main.c
cl_parse.c
client.h