changed S_StartSound to start a sound even if it has no fetcher, as the fetcher isn...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 20 Nov 2004 11:49:41 +0000 (11:49 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 20 Nov 2004 11:49:41 +0000 (11:49 +0000)
commit2c5fcd2ef34bf993f0ae5cb573dbc51dae911faa
treec7b86c7ec1522d5f048e4e40b3b30d18d8a0feb0
parent9d92b5ea2e94eb7772405186dd70b2dbbdfc96bb
changed S_StartSound to start a sound even if it has no fetcher, as the fetcher isn't set until it is loaded... and it isn't loaded until it is played if it was not precached...  and it's being unprecached by the S_ServerSounds function even if it's an engine sound...

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4776 d7cf8633-e32d-0410-b094-e92efae38249
snd_main.c