no longer recalculated q3bsp surface normals, this makes q3map2 'phong shading' featu...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 16 Apr 2006 11:38:37 +0000 (11:38 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 16 Apr 2006 11:38:37 +0000 (11:38 +0000)
commit2b008eecf18ff82581da5111de80891b6f7a351e
treec499183c7017e8246e5857509358e75f4746adba
parent75afd36f8da83a849f09c36e48e8cd733ad14a8d
no longer recalculated q3bsp surface normals, this makes q3map2 'phong shading' features work, no more seams on terrain and such

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6298 d7cf8633-e32d-0410-b094-e92efae38249
model_brush.c
model_shared.h
todo