overhauled mod_q3bsp_lightmapmergepower code, to fix very weird bugs
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 29 Aug 2010 11:02:44 +0000 (11:02 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 29 Aug 2010 11:02:44 +0000 (11:02 +0000)
commit2a72af26a6cbb8f1b6cf5085e7cc0a5c58e1987c
tree90bfd8900d48f3cf3e8a376a5db81118f1e320f2
parent639abfaa1b2ac3cd2bd22a9be9ea5bd8921162f6
overhauled mod_q3bsp_lightmapmergepower code, to fix very weird bugs
with misnumbered lightmaps, and make all textures in the set the same
size (better performance on drivers that dislike texture size changes)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10428 d7cf8633-e32d-0410-b094-e92efae38249
model_brush.c
model_shared.h