changed Collision_NewBrushFromPlanes to use new polygon.c code, this got rid of the...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 25 Aug 2004 20:31:17 +0000 (20:31 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 25 Aug 2004 20:31:17 +0000 (20:31 +0000)
commit2824a71dcb6cb3568f87b9a3dae340c342865669
treed232820884df808a48adc845420b485644126195
parent42d8a16cfabc2403147351f7612bea58aa02ef19
changed Collision_NewBrushFromPlanes to use new polygon.c code, this got rid of the winding allocations and moved everything onto the stack, a little cleaner (and the new polygon.c code is faster than winding.c)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4384 d7cf8633-e32d-0410-b094-e92efae38249
collision.c
collision.h
darkplaces.dev
darkplaces.dsp
makefile.inc
model_brush.c
polygon.c [new file with mode: 0644]
polygon.h [new file with mode: 0644]