- fix tracing against networked players on the client (properly check if a client...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 16 Jan 2009 09:04:59 +0000 (09:04 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 16 Jan 2009 09:04:59 +0000 (09:04 +0000)
commit26c3d4dae4fb1167596e23c7cb6c2fd3efd60d5d
treef0a7d1d95a7a7cad3b19fb7fa1fd4c8069517955
parenta0b9d49361de0b03d7775381698c8df56e11844c
- fix tracing against networked players on the client (properly check if a client is actually active before colliding against him)
- add float trace_networkentity to client VM, which helped debugging this

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8654 d7cf8633-e32d-0410-b094-e92efae38249
cl_collision.c
clvm_cmds.c
progsvm.h
prvm_edict.c