don't call lightning beam vertex fogging code BEFORE the vertex data is
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 20 Nov 2007 23:04:41 +0000 (23:04 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 20 Nov 2007 23:04:41 +0000 (23:04 +0000)
commit26580cf9927d86097895733e661f66ea0827fe35
tree5e4fcce5c0709d9e60170db4335bca027be658c1
parente68f44435279e9556ed5ad7d70b2bdb3cc997a06
don't call lightning beam vertex fogging code BEFORE the vertex data is
initialized (this was causing crashes due to highly bogus numbers)
this bug came from refactoring the lightning beam code to be able to
render multiple beams in one transparent callback

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7709 d7cf8633-e32d-0410-b094-e92efae38249
r_lightning.c