Set r_shadow_shadowmap2dcolortexture as first rendertarget when doing shadowmaps...
authortomaz <tomaz@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 14 Sep 2010 20:49:41 +0000 (20:49 +0000)
committertomaz <tomaz@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 14 Sep 2010 20:49:41 +0000 (20:49 +0000)
commit24eb9d93a8cdc6a8c8bac7f821a40eea5a262387
tree28d8a7952442e294d2f60c792b76235ec751847b
parentdbba88193908a87435fae15ccf8c28d76f36def7
Set r_shadow_shadowmap2dcolortexture as first rendertarget when doing shadowmaps, sadly this didn't fix the shadowmaps but it at least fixed the white sky.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10462 d7cf8633-e32d-0410-b094-e92efae38249
r_shadow.c