quick hack to get rid of twitchy onground state in prediction when running up ramps...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 3 Mar 2007 01:49:43 +0000 (01:49 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 3 Mar 2007 01:49:43 +0000 (01:49 +0000)
commit24e5dd65c49254090912f0c769cd293aa6e41e4d
tree9e80c4e339ccfeb5224b62eec82ba781790914d6
parentee41b5113491a12c2ae88697452584a62bd60628
quick hack to get rid of twitchy onground state in prediction when running up ramps, this really needs a better fix sometime

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6937 d7cf8633-e32d-0410-b094-e92efae38249
cl_input.c