Added debug shaderflags used by the shader compiler which is needed to debug the...
authortomaz <tomaz@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 16 Sep 2010 22:20:24 +0000 (22:20 +0000)
committertomaz <tomaz@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 16 Sep 2010 22:20:24 +0000 (22:20 +0000)
commit24d6306967a695130789ada49e6a7f0e58f4fbad
treeb3b0bcfd7870d908f8dd5bc555bcb753270a2405
parent3b8498c0b8b8ae1740c13519d3ceea8d9823774e
Added debug shaderflags used by the shader compiler which is needed to debug the shaders in pix
Also added saving of vertstring and fragstring to disk and D3DXCompileShaderFromFileA to load them, this helps when debugging shaders in pix ( all commented out )

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10466 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c