added r_shadow_glsl_geforcefxlowquality cvar (automatically on if running a GeForce...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 9 Jun 2005 16:28:57 +0000 (16:28 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 9 Jun 2005 16:28:57 +0000 (16:28 +0000)
commit220159152151123ccaa3e5c50963b5af4053b908
tree72c21f418abea1443476c648fee49bb807000e2a
parentf39a0b51dfe571ee78ebb4cffa805a83a411f233
added r_shadow_glsl_geforcefxlowquality cvar (automatically on if running a GeForce FX card) to use half floats instead of full floats where possible, and r_shadow_glsl_surfacenormalize cvar (slight quality improvement to bumpmapping)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5416 d7cf8633-e32d-0410-b094-e92efae38249
r_shadow.c