lowered fresnel power in GLSL shader from 5.0 to 2.0 to make water
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 18 Jan 2008 12:39:58 +0000 (12:39 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 18 Jan 2008 12:39:58 +0000 (12:39 +0000)
commit2011872815fad2039638b5f242978e01bf46a36f
tree8965a7443f9f631fbfd8838cf2e39db3c294579b
parentd2a702dd2a819bf35f9bd82cc64d4fa668e53bc5
lowered fresnel power in GLSL shader from 5.0 to 2.0 to make water
reflections more visible

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7975 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c