Allocated temporary big buffers in R_BuildDetailTextures instead of having them on...
authormolivier <molivier@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 11 May 2005 11:12:01 +0000 (11:12 +0000)
committermolivier <molivier@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 11 May 2005 11:12:01 +0000 (11:12 +0000)
commit1d310d811b72047c88a6107a1d14e40be15b7ec4
treeb5c8ffef9b6f9c62782e6a441dfc121fdafc3a67
parent4697d247f884b54564ab15189fa4dfb3420708e2
Allocated temporary big buffers in R_BuildDetailTextures instead of having them on the stack (it caused some systems to crash)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5267 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c