improved plane distance epsilon checking and improved precision when converting brush...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 31 Jul 2006 09:59:14 +0000 (09:59 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 31 Jul 2006 09:59:14 +0000 (09:59 +0000)
commit1ca72567ff491c3ef09329d3373802ed6cdb9a38
treec3d1bc99192266413b838be46c4b76b0f975982a
parentcc19d16ee4a7c38ffe8b7c0806ead016a322df6a
improved plane distance epsilon checking and improved precision when converting brush planes to polygons (by finding a roughly minimal bounding box for the plane to polygon projection), this should reduce collision brush issues on modeled terrain in q3bsp maps

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6537 d7cf8633-e32d-0410-b094-e92efae38249
collision.c
gl_rmain.c
model_brush.c