collision brush generation in q3bsp is now *MUCH* faster and uses a lot less memory...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 8 Oct 2003 20:50:28 +0000 (20:50 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 8 Oct 2003 20:50:28 +0000 (20:50 +0000)
commit19fc2b9ed255622fe0bad9841c9fd0b7383988d7
treec3379d1f2be97d2b362395a48834b449b2aaa5cc
parentaa0ede4f3eefb270940c3d941c6ec87a01c980df
collision brush generation in q3bsp is now *MUCH* faster and uses a lot less memory (technical: now uses two temp windings, repeatedly swapping between them, avoiding all the temporary allocs, to achieve this BufWinding_NewFromPlane and BufWinding_Divide were added)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3553 d7cf8633-e32d-0410-b094-e92efae38249
collision.c
collision.h
model_brush.c
winding.c
winding.h