added EF_STARDUST effect (showering golden sparks, and the entity glows)
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 17 Mar 2002 16:32:02 +0000 (16:32 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 17 Mar 2002 16:32:02 +0000 (16:32 +0000)
commit17c635ed3aab74ad2931d6267253ad79df98bbdd
tree980289b997236ae13678ac163a23f020537aa984
parent0073058c72eb97be474c31b5867cf20d96b4dd78
added EF_STARDUST effect (showering golden sparks, and the entity glows)
reduced rocket glow a little
made blood stains brighter again (so you can at least see the floor)
EF_STARDUST and EF_FLAME now create a fixed size effect rather than attempting to use the model bounding box (which is too big usually)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1661 d7cf8633-e32d-0410-b094-e92efae38249
cl_main.c
cl_particles.c
client.h
protocol.h