made quakec stuffed quake1 protocol entities work alongside newer protocols, to attem...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 21 Sep 2004 09:34:06 +0000 (09:34 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 21 Sep 2004 09:34:06 +0000 (09:34 +0000)
commit14cd78c64d15dc040d555f5f92fd273f37f190bc
treef3262a481f43a903a82093e32f94949fbe9ecade
parent3b91d0d83c47e66cdddae07dfad34c17b60f97c2
made quakec stuffed quake1 protocol entities work alongside newer protocols, to attempt to fix the ending of Scourge of Armagon (still not working properly yet, camera is not taking the angles except in PROTOCOL_QUAKE mode)
also fixed separator positioning in Com_HexDumpToConsole (used for packet dumps)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4534 d7cf8633-e32d-0410-b094-e92efae38249
cl_parse.c
common.c
common.h
host_cmd.c
pr_cmds.c
protocol.c
prvm_cmds.c
sv_main.c